You may only reroll IF you have not bought or moved anything in the mountain, and it will always cost 25% of your current gold, or 100 gold, whichever is higher. It should almost be like the liquids don't exist, in my opinion.Īdd a reroll mechanic to the holy mountain. Make the Breathless perk not only give unlimited air in liquids, but also allow people faster movement while underwater. Keep in mind I have no idea how much access you have to the source code, nor do I know your general coding competency, how capable you are of implementing new features, how much time you have available, and so on.Ĭhange Perk Lottery to activate 25% of the time. Either way, I'm having a blast!Īlright, so here are some general thoughts from a fellow game designer. It feels like you're trying to create a game where zany overpowered builds are the norm, and surviving through hordes of enemies is the main goal.Ĭoupled with the big, branching world, I feel like this was a good choice. Having enemies always drop 2 gold nuggets, and not just on accidental deaths, is a nice touch. Overall, I like the new feeling of the game. Sadly, this also makes Extra Perk kinda useless, since what is +1 perk when you already have six? Maybe make it four perks by default, instead of 3 or 6. Pick up perk lottery and you might get 4 perks per mountain. I mean, all it takes is one tentacle and I can rob half the shop, let alone how I can use black holes to drop items through the bottom of the shop to get freebies.Īlso, having 6 perks is too broken to believe. I think you should drop the number to 15, which is still FAR more variety than in vanilla. Since we can now dig, and thus obtain the gold buried inside the ground, offering us 30+ spells and wands is a little too much. However, I think you really overdid it with the choices.
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More feedback: Travelling down through the mines into the tougher mines before you can reach the first holy mountain is cool.